Climbing was fun but difficult, and I often missed the branches I was aiming for. The controls don't feel intuitive, such as a clumsy way to slow down from a run without accidentally jumping midway. Here are six things you should know about it.Īncestors is a fascinating and ambitious idea, but the gameplay so far isn't holding up in the ways I hoped. We recently traveled to Montreal to try the action/adventure survival game ourselves. At first, it felt like a simpler approach than Assassin's Creed II's Italian Renaissance, but Ancestors has matured since that initial concept and morphed into something larger and more ambitious. Now, Panache is wrapping up the studio's first release, Ancestors: The Humankind Odyssey which is releasing later this year. Taking place in a prehistoric age before man, Ancestors tasks you with trying to survive as an ape and witnessing evolution happen right before your eyes.ĭésilets says the idea was designed around the team's capacity. Originally, Désilets hoped to work on 1666: Amsterdam, a game he had conceived at THQ and was later acquired by Ubisoft, but after a long legal battle to regain his legal rights to the project (which he finally did), the title is yet to reach the development phase. As the original creative director of Assassin's Creed, the gaming world has been excited about what he'd cook up next. Five years ago, Patrice Désilets started up Panache, his own studio in the heart of Montreal.
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